Cuphead vs. Headdy (Cuphead) vs (Dynamite Headdy)
Cuphead vs. Headdy
(Cuphead) vs (Dynamite Headdy)
Before we begin...
I'll be using material from the Cuphead game, DLC, the Netflix Show, the Comics, and the novels. For Dynamite Headdy, I'll be using the Japanese version to explain the context for the story. I'll include the English version for things that were added in it.
Background
Cuphead
Cuphead is the main protagonist of the game with the same name from 2017, he and his brother Mugman lived peacefully in Inkwell Isle until, they found a Casino. They gambled for a while until the Devil himself gave them an offer they couldn't refuse, all the money for the casino for one more win. Blinded, by the riches Cuphead throws the dice but lands Snake Eyes meaning the Devil will take his and Mugman's soul. Begging for their lives, they plead that there must be some alternative. The Devil complied, he spared them until midnight tomorrow to collect the soul contracts of the runaway debtors. He collected their contracts, but remembering Elder Kettle's words he did the right thing and pounded that Devil into dust freeing him and the runaway debtors from his evil clutches once and for all. A few years later, he was called by Ms. Chalice to help gather ingredients to make her alive again, only to find that the Wondertart required a soul to and if consumed will give the user power to control the entire astral plane, so he beat Saltbaker and Inkwell Isle was safe once again, now he lives his life chilling with his brother and Elder Kettle.
Headdy
Headdy is a puppet in a play, and not just any puppet but the main character as well. He arrives in North Town to find that the evil puppet Dark Demon is in the midst of attacking the puppet town to select which of the peaceful toys should live and which should be converted into his evil minions. Headdy is captured and rejected by Dark Demon's forces, and is dropped into the dust cargo to be thrown into the incinerator. However, Headdy escapes the clutches of Dark Demon's minions and sets off to defeat the evil king. However, trouble is afoot. Not only is the puppet world filled with Dark Demon's minions, but to reach the evil overlord's castle Headdy must defeat Dark Demon's elite guard, the Keymasters. To make matters worse, Headdy is followed by Trouble Bruin, a puppet jealous of Headdy's success. Trouble Bruin wants to be the star instead of Headdy, and will stop at nothing to be rid of him.
Intelligence, Skill, and Experience
Cuphead
Cuphead is officially referred to as a "Kidult" by the developers of Studio MDHR meaning he is rather childish and impulsive. He is not known for making the best decisions and is the less reserved one than his brother. The whole plot of the game revolves around him flying too close to the sun and his wings burning up. Despite this, he was able to best all the bosses in the game before "midnight tomorrow: according to the Devil's deadline. All the bosses in Cuphead possess unique projectiles, attacks, and phases meaning he was able to adapt quickly to the various patterns the bosses used in such quick time. He also handles a variety of charms and weapons well since they have different uses depending on if they are used on air on land, so he has great experience.
Dynamite Headdy
The world of Dynamite Headdy is actually set in a play with stage props and everything meaning Headdy is actually an actor and an experienced at that to earn himself the role of the main character. He is also quite experienced with dealing with a variety of different heads he's given on the fly, some shoot stars, some vacuum enemies, and some can protect his entire body. He was able to triumph over the various Key Masters who each have their own unique attacks and patterns as well. He was also able to defeat Trouble Bruin and the Dark Demon who sought control of North Town.
Equipment
Cuphead
Alcohol
Potions
These potions grant Cuphead various different shots, these can be purchased with coins at Porkrind's emporium. The peashooter potion is given to you at the beginning by Elder Kettle.
Smoke Bomb
With this charm, Cuphead can dash through projectiles with a puff of smoke on land and in the air. A must have charm for both early and endgame.
Heart
Gives Cuphead an additional heart point but weakens his attack by 5%.
Coffee
This charm automatically fills the Super Meter and speeds up if doing damage to targets.
P. Sugar
The first jump automatically parries, all you need to do is jump.
Twin Heart
Cuphead gets 2 extra hearts but his attacks gets reduced by -10%.
Whetstone
The first parry doubles as an attack to harm non-pink enemies. Only works once before the player has to land. Speed-runners love this weapon.
Astral Cookie
A charm that was given by Saltbaker which allows him to swap places with Ms. Chalice by eating a cookie. Ms. Chalice has a variety of skills that separate her from Cuphead and Mugman.
Broken Relic/Cursed Relic/Divine Relic
A simple bauble of unknown origin. It starts to disadvantage the player reducing HP to one while giving random weapon shots but when fully upgraded ,the Divine Relic does not reduce a player's starting HP, leaving them with the normal 3 HP. However, the relic still randomizes weapons every time a player begins shooting. Along with this, the player receives the full benefits of Smoke Bomb, Whetstone, and Heart Ring, as well as charging 5.2% of their Super Meter every second
Heart Ring
Regenerates one HP at the first, third, and sixth parries.
Plane
Cuphead flies a plane in order to combat his aerial enemies. The planes have their very own weapons, EX, and Supers. The planes can also turn their wings into hands and eat astral cookie if the two brothers both equip it.
Weapons and Abilities
- Rapid Fire Bullets - The default bullets for the plane. Like the Peashooter bullets, Cuphead can shoot multiple bullets and they have a long range.
- EX Move: Toothy Terror Missile - Simply known as "Attack," Cuphead shoots a missile with a Toothy Terror mouth that does multiple damage depending on how long the boss is.
- Mini Bomb - Shoots missles in a downward arc that do above average damage to the enemy but have a slow fire rate.
- EX Move: Magnet - Shoots multiple magnets that home in on the target.
- Size Reduction - In his plane, he can shrink himself to be part of the plane, making it easier to dodge attacks and increases speed. Cuphead can still use his bullets while in this shrunken stage, but they do less damage and have a limited range.
- Super Bomb Transformation - As a Super Art, Cuphead can transform into a giant bomb that explodes either on impact or the if duration timer runs out.
To paint this entire fence in one go, Cuphead put paint inside of one and blasted the fence with it.Cannon
Baseball Bat
It's a baseball bat, he uses it to play baseball.
A rolling pin, he uses this to hit people with it.Rolling Pin
A sweater knitted by Mugman specifically to ward off the Devil to prevent his soul from being taken.Invisible Sweater
Swords
Cuphead and Mugman took swords from Briney Beard. They are very heavy and they can easily cut through the wooden ship.
Fireworks
Cuphead has various amounts of fireworks. He used them in the intro to blow up an orchestra filled with instruments and he used them in Lost in the Woods to propel many items and Mugman into the sky.
Rope
Homemade Jetpack
A poorly made Jetpack created by Cuphead himself, he made two in the episode Another Brother. It's not safe for your own transportation and it shattered Bowl Boy. He was fine though.
A Pen and Pencil
Porkrind Emporium's Patented Muscle B-Massive bottle
Devil Pitchfork
The Devil left his pitchfork on a tree in "The Devils Pitchfork" and Cuphead came across it, and as any kid would do, took it for himself. He gains access to a variety of powers when using it but it returned to the Devil after the episode making it nonstandard.
Powers he can potenially use are:
Fire Manipulation: The Pitchforks most common use. Cuphead can use the pitchfork to fire explosive blasts of fire.
Flight: The Pitchfork can fly into the air, allowing Cuphead to fly on it like Harry Potters broomstick.
Personification: Cuphead used The Fork to zap various food around him, and transform them into monsters that attack foes.
Electricity Manipulation: Cuphead uses this to zap The Devil with when he tries to take back his Pitchfork.
Transmutation: The Devil turned some pigeons into hideous mutants.
Telekinesis: Devil used The Pitchfork to make Dice float in the air.
Time Manipulation: After a fight with Cuphead, The Devil reversed time to undo all the damage the fight had caused.
Headdy
Airhead
Bombhead
Empty Head
Feather Head
Head Trip
Liberty Head
Is used to play minigames, turns Headdy into what resembles the Statue of Liberty. Noncombat applicable.
Tri-Head
Pig Head
The pig head grants Headdy the ability to shoot stars out of his newfound snout, describing a 8-shaped pattern whenever he isn't moving. These stars are able to track down the nearest enemies within a short range from his location.
Pinhead
Thanks to his new minuscule size, Headdy is able to sneak into little passages, access areas he couldn't fit into before, and dodge attacks much easier than what was given. Cannot de-transform unless he gets another powerup.
Barrier Head
Rocket Head
Hammer Head
It makes Headdy deal more damage to the enemies his head comes in contact with, move obstacles much further and faster, as well as grant the puppet hero the ability to destroy certain blocks, indicated by the hammer picture on them.
Snooze Head
Sleepy Head's ability is to restore health in the absence of any healing items. It does this by putting our hero to sleep for a quick- and probably well-needed -nap.
Spike Head
Dash Head
Ticker Head
Once Headdy acquires this head, all time is stopped for several seconds, allowing you to attack enemies without giving them a chance to counter (However, direct contact with enemies will still hurt Headdy).
Vacuum Head
When used, the Vacuum Head swallows up every on-screen foe, on top of every nearby item, with one swift suction. However, with this particular head, Headdy can't attack or grab onto things, making him unable to use Hangmans or Headcases.
War Head
Banana
500
Headdy
Boss Token
Upon collecting ten (JPN) or thirteen (USA) of them, Beau will say "You got another try!" and an extra continue is awarded! You will need those to survive later in the game!
Powers and Abilities
Cuphead
Cartoon/ Cuphead Physiology
Cuphead is a cartoon character based off of 1930s cartoons, as such he follows many rules that are similar to characters made at the time with a few of his own. For Cuphead, he can pour and drink liquids from his head, take his head off of his neck, and can still function without it being on his head. He has three health at base.
Magic
Peashooter
Spread Shot
Chaser/Homing
Lobber
Fires a lobbed, heavy projectile that slightly arcs upwards, then falls back down and bounces on the floor. The projectile remains until it bounces twice and will pop on the third contact of a floor. The weapon deals great damage, but has limited range, with each shot dealing about 2.5x more than the Peashooter. EX: Kablooey - Like a Lobber shot, but bigger and with an area-of-effect damage, dealing equal damage regardless of the area of impact, meaning the EX projectile has no falloff.
Charge/Explosion Manipulation
It is a high-damage, high-velocity shot that requires the player to hold down the firing button for maximum effectiveness. It has an orange color and looks like a wave for the uncharged projectile and two waves twirling each other for the charged projectile. EX: Radial Barrage - Releases a short-range, but a big Area-of-Effect burst of damage from the player.
It fires a boomerang-like projectile that moves in the direction it is fired for a moment, but proceeds backwards for a long distance at a much higher velocity. EX: Jumbo Rebound - Launches a larger, thicker and closed version of the standard shot that will try to go back to the player. You can dodge it and it will chase you until all seven hits are used up or it touches the player again.Roundabout
The best shot in the entire game. It fires a rhombus projectile that is shot straight forward for a short while, it then breaks apart and aims straight at the closest hitbox. EX: P. Turret - The P. Turret is a pink planet-shaped turret that can be parried, shoots out small projectile aiming at the closest enemy five times and disappears. It can be parried and used as a maneuver option. Parrying it will add a small amount to the Super Meter.Crackshot/Summoning
A three way electro bolt attack hat can pierce through many enemies at once. EX Move: Electro-Bolt - Fires a large horizontal electric beam across the screen to where the player is facing, piercing all enemies it hits. While the directional button is held, the beam will fire at that directionConverge/ Electricity Manipulation
Twistup
Super Art I/ Energy Beam
Super Art II/Invincibility
Super Art III/Giant Ghost
Creates a giant spinning ghost that deals 5 damage per punch and 127.5 if you land all your punches. When the ghost is done, he leaves a heart you can parry.
Bomb Morph
Elasticity
Cuphead has been able enter films and boardgames when diving into the film reel and board game respectively and not only that, he can actively interact with the characters and make them deviate from the pre-written plot.Immersion
Shrinking
Cuphead has some sort of ability to control his size. This was how he was able to fight Werner Werman. He can also shrink his plane to dodge projectiles.Cuphead has shown to be can regenerate from tons of damage, from minor stuff like his nose being cut off, to even crazier stuff like casually taking off his head or even regenerating after it was shattered into pieces. The deaths in the Cuphead game seem to be since Quadratus seems to count how many times you died in boss battles and run and guns so he can regenerate from his body being destroyed and his spirit being destroyed but there's an unknown timeframe on how long that takes.Regeneration
Versatility
He was able to create a plane out of junk, grow a squash to a very large size in a short tie, and was able to best the bosses with all unique attack patterns. He's known for using unconventional resources to his benefit.
Cuphead can parry pink ghosts, shoot living flames, and hurt the ghost of the phantom express. Mugman was also also grab Cuphead's soul and put it back in his body.Non Physical Interaction
Parrying/Power Nullification
Cuphead has the ability to parry pink objects. With this power, he can jump into a pink object by pressing the jump button twice to gain another jump. He can make most pink projectiles and enemies disappear doing this. He can get a card to charge his EX for each parry.
Cuphead can increase his health at the cost of his attack power.Statistics Amplification & Statistics Reduction
Healing
Cuphead can heal himself by parrying objects with the heart ring or the diving relic. He gets a heart at the first, third, and sixth parries. First, second, and fourth for the Divine Relic.
Teleportation
With smoke bomb he can teleport across short distances.
Headdy
Puppet Physiology
Flight
Through his plane, rocket, and feather heads, he can take flight. He also gains new rapid fire projectiles when doing this and can change facing left or right.
Explosion Manipulation
His head can turn into a bomb and can destroy and damage most enemies on screen. If the bomb is still on his head, he loses a life.
Intangibility/Invisibility
Headdy's body is replaced with white outlines and he can move through enemies and projectiles without getting hurt. He can still attack enemies while in this form.
Duplication
With Tri-head, Headdy can shoot up to three heads at once.
Homing attack
Through pig head he shoots homing stars.
Through Spike Head, he can cling to surfaces and climb walls with this.Surface Scaling
Shrinking
With Pinhead, he can become miniature. He returns to normal when he gains another powerup.
He can have fireballs encircle him dealing damage to enemies who touch them.Forcefield Creation
Headdy can vacuum up weaker enemies and kill them in one hit.Absorption/Durability Negation
Regeneration
With Snooze Head, he can recover his health but it holds him in place for a time.
Hammer Head increases his damage that the normal head does.Statistics Amplification
Super Speed
With Dash Head, he becomes much faster, jumps higher, and hit faster.
Headdy can stop time temporarily and attack the enemies when doing so.Time Stop
Headdy can shoot birds out of his mouth that drop down to hit their foes.Animal Manipulation
Energy Projection
Support
Cuphead
Ms. Chalice
Her abilities include:
- Double Jump: Self explanatory
- Extra Health: She has 4 health in total
- Dodge Roll: She can activate invincibility by rolling on the ground
- Parry Dash: Her dash parries pink objects
- Her plane peashooter shoots with a slight spread of three bullets at a slower rate akin to the Converge weapon.
- Her mini-bomb arcs downward akin to Cuphead and Mugman's, albeit shoots at a faster rate and has higher DPS (37.3 < ~42).
- Her Super Art can only traverse up and down throughout the screen, as she only goes to the right.
- Her Super Art also progressively gains speed, depending on the distance they used their super, to the right of the screen.
- Her Super Art I is a beam attack like Cuphead and Mugman's, however it goes vertically instead of horizontally. There are also yellow stripes in its appearance.
- Her Super Art II gives her a shield pal that acts as an additional hit point. At full health, she can only deploy one at a time, and trying to summon another while one is alive will be treated as if no Super Art is equipped.
- Her Super Art III unleashes a swarm of powerful porcelain ghosts and a pink spear would also be seen ascending into the air.
Canteen Hughes
Djimmi
Through spinning around three times, Cuphead can summon Djimmi who will grant him double HP until the next victory. He used to only be able to do it three times but ever since he was freed from the Devil's contracts he can do it as infinitely. However, it prevents the player from getting higher than a B+ rank.
Headdy
Beau
An angel friend you shows up to help Headdy when facing boss fights. He yells "Target!" to tell Headdy where the weak points of the boss are. He has been shown to susceptible to getting grabbed by Keymasters.
Heather/Fingy
Heather is a character who collected the keys after defeating the Key Masters. When fighting the Gatekeeper, she throws keys into the Gatekeeper in order to reveal the Dark Demon's fortress. She also gets kidnapped by the boss soon after and Headdy has to save her and Beau.
Headcase
Hangman
He is a round, hanging creature found commonly in stages. One of Headdy's three friends, he is used to grapple and jump to higher platforms. Occasionally, whenever you pull on Hangman, he drops down with platforms. For reasons or another, there are multiple Hangmen.
Resistances
Cuphead
Extreme Temperatures: Cuphead could survive the sun directly aiming down at him, and alongside other Inkwell Isle Citizens could walk around during a snowstorm so cold it froze the sun.
Electricity: Walked off the electirc chair like Sweet Tooth.
Poison: Got shot by a poisonous plant thingy, which swelled up his face but was fine later on.
Petrification: Cala Maria can turn Cuphead to stone and he’ll be just fine in a few seconds.
Transmutation: Was turned to candy by Baroness Von Bon Bon, and was fine in the next episode.
Potential Soul Destruction: Mugman survived and regenerated the liquid in his head after it was taken away, which is actually confirmed to be Cuphead and Mugmans very soul.
Bottomless Pits: If Cuphead falls off, he will bounce back up with one less heart.
Headdy
- Most Physical damage: As long as he has health he can bounce back from almost anything, he can just phase through them in his intangible form.
- Decapitation: A new head will go onto Headdy's body when the power-up expires.
- Bottomless Pits: If Headdy falls off, he will bounce back up which allows the player to put him back on a platform, though Headdy will still sustain some damage.
Weaknesses
Cuphead
- Dumb: Cuphead is quite naive and lacks common sense. There are many examples Such as when he couldn't guess the song ‘Twinkle, Twinkle Little Star’ responding with ‘Sprinkle, Sprinkle Mr Car’ he’s almost gave up his soul for the offer of 10 bucks, once shot his only compass to home into the air with a firework, stating he didn't think it through, and at times can best be described as a little shit.
- Greedy: He's the whole reason why the plot of the game happened in the first place.
- Fake Knockout: He fell for it
- Cala Maria's Siren Song: Her voice is so infectious, people obey to her will
- Can't Switch out of Chalice: Once he eats the Astral Cookie, Chalice will fight in his place for the rest of the fight meaning he is unable to use his other charms.
- Poison: He's allergic to this plant
- Soul Manipulation: He's had his soul sucked out of his body and he remained motionless when it was taken away
Headdy
- Heavy Head: A useless power-up that reduces him to a crawl.
- Tiny: The tiny size doesn't expire until he gets another power-up
- Temporary Power-ups: They eventually expire and leave Headdy with just his normal attack.
Feats
Cuphead
Accomplishments
- Defeated all of the debtors in less than 2 days
- Beat King Dice and his Henchmen
- Beat the Devil at his own game and freed all the runaway debtors
- Collected the ingredients for the Wondertart
- Beat Saltbaker and got Ms.Chalice's soul back
- Helped the relic achieve Divinity
Strength
- Takes on opponents that are the size of buildings
- Equal to Mugman who overpowered this plant and threw this egg
- Nudged Dr. Kahl's robot with just his fists
- Ran into a brick wall and smashed it into pieces (600000 Joules)
- Split Gooby Le Grande’s tombstone form in half with his power alone (2,588,556 Joules)
- Completely Vapourized an acorn maker with only a few shots
- Destroyed Dijmmi The Great’s column stones with his plane (556 Megajoules)
- Threw a lasso to the moon and began pulling it making the sun move in the process (378 Yottatons Of TNT)
Speed
- Outran The Devil chasing him
- Can regularly pilot and react to things while in his plane (Mach 1.54)
- Can avoid and jump over constant cannonball fire (Mach 4.41)
- Reacts to and dodges lightning based attacks (Mach 1068-1868)
- Cuphead can fly at 252.389 m/s to 529.629 m/s (Subsonic+ to Super Sonic)
- Dodges lasers from Dr Khals robot, which move in straight lines
- While trying to make the sun rise, threw a lasso all the way to the moon in a singular second (5.34c)
- With Divine Relic, Cuphead can create after-images
Durability
- Crushed by a boulder
- Nibbled on by piranhas
- Can survive being frozen
- Survived an explosion that blew the roof off his house
- He also tanked an explosion that completely destroyed his house
- Survived a gigantic attack from Gooby Le Grande (12 Megajoules)
- He, Mugman, and Chalice, tank being hit by a train (376 Megajoules)
- Alongside Mugman, and Captain Brineybeard survived a ship exploding (0.633 Tons Of TNT)
Survived being in a lake as Glumstone The Giant jumped into it
Headdy
Feats
- Is the main character of his play
- Defeated the Keymasters
- Defeated Trouble Bruin
- Freed all of the puppets from mind control
- Defeated the Dark Demon
- Got a kiss from Heather
Strength
- Can defeat foes much larger than him
- Can trade blows with Motor Hand (0.02047 Tons)
- Can grab and push the starting UI with his head
- Can still move under heavy head's infulence
Speed
- Can keep up with a plane and other aerial machines
- Can dodge missiles (Subsonic)
- Can dodge lasers
- Can amplify his speed with Dash Head
- Can dodge music notes
- Outran a robot who wanted to capture him
Durability
- Can survive the stage background falling on him
- Was dragged through the background of the play to initiate a boss fight
- Can tank lasers, missles and fire
- Takes hits from Motor Hand who can rotate the Puppet Tower (0.02047 Tons)
- Cannot be decapitated, he will just get a new head
Scaling
Cuphead
The Bosses of Inkwell Isle
- Ribby and Croaks can punch so fast they create after images
- Grim Matchstick was possibly able to make a storm (35 Kilotons Of TNT)
- Dr Kahl’s Robot is stated to be capable of atomizing foes
- Hilda Berg seemingly created a starry night sky by getting angry (1.688 PetaFOE) (Debatable, See before the verdict)
DLC Bosses
- Glumstone the Giant is the size of a mountain (1.356 Megatons Of TNT)
- Chef Saltbaker was able to wreck his basement and the surrounding area while covering it in salt (0.921 - 100.831 Tons Of TNT)
- Mortimer Freeze in a single spell, sent out a storm so cold it covered the sun in snow and later on completely froze it (128.5 Quttatons Of TNT)
The Devil
- Is described as being powerful beyond words
- Burnt down part of a forest in a fit of rage (70.79 - 101.42 Tons Of TNT)
- While turned into Santa Claus, was capable of delivering presents all around the world in under a night (Mach 8667.638 - 0.04c)
- It’s stated the DLC bosses are nothing compared to The Devil, meaning he’d massively upscale everything they did along with the original games cast of bosses
Headdy
Keymasters/Gatekeepers
- All Keymasters remain active with their key intact
- Old Man Face is able to grab Headdy such that he cannot escape from his grip
- Bounty Boundy knocked away Beau
- Trouble Bruin stated that he was merely playing around, and that he could've finished Headdy off at any time
- Izayoi can block bombhead's damage
- Izayoi's arms can stretch up to five meters.
Dark Demon
- Dark Magic can turn people bad
- The Keymasters were the most powerful inhabitants in the puppet world
- Disrupted and warped the fabric of the universe
- Commentates on Headdy defeating his keymasters (Possible Clairvoyance)
- Conquered the world according to Heather's dialogue
Before the Verdict
Moon Level and Up Cuphead
In the Cuphead Show, Cuphead displays a ridiculous feat of strength by pulling the moon in an attempt to make the sun rise faster. He almost succeed but he lost his footing at the last second and was hanging on by the rope of the moon. Many are skeptical of this feat because it's a comically small moon, however many similar cartoon characters preform alike feats such as Mickey grabbing the sun and Clarabelle cow shattering the moon so you can argue that its consistent with the type of cartoon The Cuphead Show is. Not only that but the Moon itself is still referred to as a celestial body in lore, so it should pass as the real thing. Though there is an argument that this is an outlier as Cuphead hadn't shown a similar feat of strength leaving the verse to scale to city to mountain level.
Dark Demon conquering the world
Tributes
Verdict
Stats
For the first category, let's start with Strength. Both combatants have faced and defeated opponents much larger than them but Cuphead's opponents are quite more impressive. He defeated Glumstone who not only was the size of the mountain but becomes one during hibernation. He also can arguably go to moon or star level since he fought Hilda Berg who can create stars and Mortimer Freeze who froze one. Mountain level has the most reasonability but the moon and star feats aren't without merit.
In comparison with Dynamite Headdy, Motor Hand's rotating a building is much less impressive than the foes that Cuphead has fought. You can argue that given Dynamite Headdy's smaller height of 58 cm in comparison to Cuphead's height of 91.44 cm the enemies that he takes down would be more impressive but his foes still range from being a few feet to meters tall. With this in mind, I believe the point goes to Cuphead.
Let's move onto Speed. Cuphead usually runs at subsonic speed as he is comparable to Goopy Le Grande who could attack at Subsonic Speeds at 66.241608 m/s. He can also dodge cannon ball fire, lasers, and various missiles which can put him at Mach 4 but his most impressive feats while on ground is him dodging lightning based attacks which put him at Mach 1068-1868 speeds. His flight is also quite impressive going subsonic to super sonic at his minimum to peak.
Headdy can also run at subsonic speed as he can keep up with a plane and in base form and dodge lasers and missiles as well. Dash Head makes Headdy super fast so he can potentially be faster but we don't have much calcs to go off since he's never used it to out speed anyone. Point goes to Cuphead.
Now I'll discuss durability, Cuphead in his game has only 3 health but as long he has health he should be able to tank anything. He has shrugged off lasers, missiles, and other hard hitting objects that would kill a human being. In the show, he has been crushed, poisoned, frozen, transmutated, and broken and bounced back as new the next scene or episode. The peak of his durability is calculated to be around 1.35649 Megatons or 5.6755933 x 10^15 Joules for Small City level. However, he can be immediately killed if his soul is sucked out of his body.
Arsenal and Abilities
Tertiary Factors
Conclusion
Cuphead
Advantages:
- Much Stronger
- Much Faster
- Can take more damaging hits (Quality)
- Can use all weapons and charms at once with Divine Relic
- Ms. Chalice can offer more versatility
- More ranged abilities
- Slightly more intelligent
- More experience
- Can get higher with moon pull and scaling to Mortimer Freeze
- Has more Toon Force like abilities such as Elasticity, Immersion, and Hammerspace
- Less amount of maximum health
- Less Invincibility time
- Limited or inconsistent regeneration
- Can scale less due to the Moon Pull and Mortimer Freeze being outliers
- Needs to charge to use his Super and hampered by whether or not they have pink projectiles
- Some weapons or charms do less damage
- Chalice can't use other charms
- Likely can't shrink or counter the Ticker Head
Headdy
Advantages:
- Has a higher health pool
- Can take more hits overall (Quantity)
- Longer and more potent invincibility
- More potent healing
- The most powerful tools of his kit are easily accessible
- Doesn't suffer from different weapons doing less damage
- Matches in durability
- Overall more versatile tool-kit (Duplication, shrinking, climbing walls)
- Slightly more plane weapons
- Can't be decapitated
- Can only use one head at a time and can't combine their abilities
- Overall Weaker
- Slower but could potentially go faster wtih Dash Head
- Less experience
- Slightly less intelligence
- Heavy Head/Liberty are useless
- Needs to be stationary with Snooze Head to recover health
- Less range
Arguments
This is quite a complex match-up than one would think. Where the battle could swing either way at high difficulty, so I'm going to present arguments for both characters winning.
Cuphead's Reasons for Winning
Cuphead is generally the stronger and faster fighter in this matchup. He’s faced towering, monstrous enemies far larger than himself and come out victorious time and time again. His experience is no joke—every stage in Cuphead introduces new enemies and projectile patterns to learn and overcome. Dynamite Headdy is just another test of reflexes in a long list of bullet-hell nightmares Cuphead has mastered.
Taking strength and speed gives Cuphead a distinct edge. He can land more impactful attacks at a faster rate, and if there’s one thing Cuphead excels at, it’s overwhelming his opponents with relentless firepower. With the Divine Relic, he has access to all bullet types and charms simultaneously, giving him unparalleled versatility in his arsenal. He can summon Crackshot’s EX for cover fire, Roundabout to hit Headdy from behind, and use Homing to keep pressure up while evading.
One of Headdy’s limitations is that he can’t stack his head powers. He can’t, for example, use Ticker Head to freeze time and then swap to Hammer Head to land a heavy blow. This single-use limitation is a key disadvantage—especially if their fight enters the air. While Cuphead’s aerial options are limited to two bullet types in plane mode, he retains charm effects like Smoke Bomb, Coffee, and Whetstone, giving him more passive advantages than Headdy’s three exclusive aerial heads.
Perhaps the most pressing threat is Headdy’s intangibility and regeneration. While it’s true Headdy can become intangible faster and for longer than Cuphead (via Empty Head), Cuphead has counters. With Smoke Bomb, he can phase out of danger and reposition, and given his experience dodging highly aggressive enemies, he’s more than capable of waiting out Headdy’s phasing windows and striking when they end.
Headdy’s regeneration is another issue—but one with a solution. To heal, Headdy must remain stationary for several seconds, which is a death sentence against someone as aggressive and fast as Cuphead. His multi-hit playstyle, supported by rapid EX meter gain and constant chip damage, allows him to keep the pressure on and outpace any healing Headdy attempts. While Cuphead doesn’t stagger enemies per se, he excels at death-by-a-thousand-cuts.
Additionally, Cuphead has one more option: the Astral Cookie, which allows Ms. Chalice to take his place. While this swap comes with trade-offs—Ms. Chalice doesn’t get access to the Divine Relic—she brings her own advantages. With her dodge roll, double jump, and parry dash, she’s just as slippery, and according to The Cuphead Show, she retains ghost powers even after breaking free from the Devil. She can phase through attacks and even possess Headdy, possibly netting her the win herself.
Headdy is called “Dynamite” for a reason—his versatility, regeneration, and agility gave Cuphead one of the toughest fights of his life. But in the end, superior firepower, speed, and adaptability carried Cuphead to victory.
Cuphead lit his fuse and Headdy died by his might
The winner is .... Cuphead.
Headdy's Reasons for Winning
Headdy is not a character known for his stats but he makes up for it with his vast abilities. For a platforming game character in 1994, he has a very powerful tool kit that not only makes him powerful in his world but in versus as well.
Having an advantage powers, arsenal, and versatility give Headdy a definite edge in this fight. He has duplicating, time stopping, and vacuuming powers many abilities Cuphead doesn't possess. Headdy has much less ranged attacks than Cuphead but his close-combat skill makes up for less lack of far-away weaponry. Cuphead has no counter to Ticker Head, while Cuphead does have superior speed he isn't fast enough to move in stopped time and it lasts for quite a while meaning Headdy can greatly damage Cuphead and potentially end the fight then and there.
Not to mention some of Headdy's powers can be considered better than Cuphead's, for example Barrier Head has a much bigger shield than Chaser's Chaos Orbit and the fireballs don't disappear when they collide with an enemy which can be devastating to Cuphead should they collide. Another example is Pighead, where his shoots can home onto Cuphead but don't reduce his normal attack power allowing him to deal full damage. Headdy can avoid Cuphead's Chaser but it deals lesser damage so it's not a big hinderance, Headdy's tracking projectiles are quite the opposite.
While Headdy has less ranged options in his kit, he has many options to close the distance between him and Cuphead. Dash head is a useful tool that increases Headdy's speed that can help him dodge and catchup to Cuphead, it even increases his attack speed as well. Or he could use Vaccum Head to get rid of his projectile spam and bring him in closer. Cuphead does have a slight resistance to the pull of a vacuum if Ester Winchester is anything to go by but the projectiles that are getting sucked in from behind him will prove to be quite difficult to deal with.
While Headdy's regeneration does take some time to activate, he has more than enough mobility tools to ensure his healing proceeds, for example Spike Head allows him to climb walls to get to higher areas, hammer head can push and destroy the environment, and Pin Head to go in tiny areas where Cuphead can't reach. Cuphead can be mobile but he relies on parrying a pink object in order to get an extra jump. He can use his turret to do so but he'll be losing and EX card every time he wants to making him have to spend more time to build up for his Super Arts. The only pink part of Headdy is Pighead and even when parrying the head, he can get a new one quickly.
Emptyhead is a giant wincon as Cuphead's attacks will just phase through him and he can't parry to get rid of him. What's most damaging is that the power lasts way longer than Super Art II and doesn't need to be charged up to be used. Cuphead's only choice is to wait out until the invincibility runs out but with Headdy's superior mobility can easily catch up to him.
When dealing with Chalice, Headdy arguably has an easier time fighting against her since she is unable to use the effects of the Divine Relic. While she can go ghost and possess Headdy, he arguably has some possession resistance since he fought against Dark Demon and he couldn't control Headdy during his boss fight. Not only that but Headdy has had to wait for bosses to exit out of their invincibility phases and then strike. It's also worth mentioning that Chalice can't use her guns and ghost form at the same time so while go incorporeal, she doesn't automatically win and can still perish by Headdy's hand.
Cuphead is one son of a mug, his range, experience, and prowess made him the toughest foe Headdy has ever faced but Headdy's hax, mobility, and versatility ultimately prevailed.
Cuphead's soul is the liquid in his head, and Headdy poured him out.
The winner ... is Dynamite Headdy.
Why Dynamitehead is the Perfect Cuphead MU
Cuphead is a tough character to match. Despite being one of the most beloved indie characters, he’s also one of the weaker ones stat-wise, and very few characters share deep or meaningful connections with him. While a matchup doesn’t need a laundry list of parallels, it should feel meaningful — a word many Cuphead matchups struggle with.
Bendy vs. Cuphead (aka "Bendyhead") often boils down to "two 1930s-inspired indie characters" — an overly simplistic take that does Bendy a disservice, stripping away his darker, more complex themes. Peacock vs. Cuphead fares a little better in style, but it clashes thematically; Peacock’s tragic backstory and darker tone don't mesh well with Cuphead's lighter, more straightforward narrative.
Dynamite Headdy, on the other hand, just works. It doesn't have an overwhelming number of connections, but the ones it has are potent. Both are:
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Characters from run-and-gun platformers with bullet-hell gameplay.
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Battling demonic or oppressive forces seeking control over their worlds.
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Thematically steeped in throwbacks to older forms of entertainment.
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And most uniquely, Headdy was a direct influence on Cuphead's design philosophy, making this not just a battle of equals — but of Inspiration vs. Aspiration.
And that elevates the matchup from "cartoony platformer characters" to something thematically rich and historically relevant.
Another area where this matchup thrives is in debatability. Many Cuphead matchups result in a one-sided stomp — either he’s obliterated, or he completely overwhelms the opponent. Bendy vs. Cuphead leans heavily toward Cuphead due to range, speed, and versatility. Cuphead vs. Mario or Mickey? Stomp in the other direction, unless it’s only Epic Mickey, which barely makes it debatable.
To me, debate matters. A great versus matchup should explore how each character’s tools, strengths, and weaknesses interact. That’s why I can’t get into fights like Miles vs. Deku or Aang vs. Traveler. The latter characters just hard-counter most of the former’s kit, making the battle feel predetermined. And when that happens, the fight loses tension and, often, animation potential.
Headdy doesn’t have that problem. Even though Cuphead likely has the edge in stats and experience, Headdy’s versatility, unpredictability, and unique mechanics give him a real shot. He has tools Cuphead has never interacted with. While I lean Cuphead because I personally like him more, I can see plausible win conditions for both. That’s the kind of matchup I live for.
- Raw Power vs. Tactical Versatility.
- Muscle vs. Modularity.
- Can Cuphead outlast? Or will Headdy outplay?
From an animation standpoint, it’s perfection. You could fill the screen with projectiles, and both characters would thrive in that chaos. I imagine Vacuum Head sucking up Cuphead’s bullets — maybe even catching him off guard — only for Cuphead to warp behind him with Smoke Bomb and retaliate. Or a chase scene where Headdy uses his arsenal to climb, shrink, phase through obstacles — while Cuphead dashes, teleports, and parries off of enemies to keep up.
Add Cuphead’s jazzy big band music clashing beautifully with Headdy’s rock-arcade energy, and you have an audiovisual treat. Even Therewolf’s commissioned track proved how well their sounds complement each other.
The only drawback is that Headdy isn’t much of a talker compared to Cuphead. But honestly, that’s minor. Everything else about this fight — connections, gameplay parallels, theming, balance, animation potential, and music — is just too good to ignore.
It’s a shame that Bendy vs. Cuphead will likely happen first, due to its popularity and legacy status. I’ll be happy for the fans, and they deserve to enjoy it. But to me, it feels like a missed opportunity — especially since once that matchup happens, we probably won’t see either of them again for a long time.
Cuphead - 1 (u/makeachange54)
Dynamite Headdy - 0
Sources:
- https://vsbattles.fandom.com/
- https://cuphead.fandom.com/wiki/Cuphead_Wiki:Main_page
- https://dynheaddy.fandom.com/wiki/Dynamite_Headdy
- https://capevs.blogspot.com/2024/07/the-devil-vs-snatcher-cuphead-vs-hat-in.html?m=1
- https://allfictionalfights.blogspot.com/2024/11/epic-mickey-vs-cuphead-disney-vs-studio.html
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